Monday, 2 December 2013
Tuesday, 26 November 2013
|Warrant of trade|
other handouts I use them all. The problem is I think some of my extras are not only unnecessary but may also be hindering the role-playing. My hope was to use these props to help immerse the players into my wold. I wanted them to see exactly what I envisioned. So I attempted to craft parts of my universe sometimes in miniature other times in true scale. I found that the props are easily ignored & forgotten and the maps can tend to constrain the players thinking.
|The Rogue Traders|
|Confusing Hulk Map|
The next story ark that I have plagiarized should allow me to use a mass of miniatures and maps as well as providing plentiful opportunities for star ship engagements and a few occasions for the players to perform orbital strikes.
|More 3D terrain|
Wednesday, 20 November 2013
In a breef respite between adventuers Captain Atticus Havlock finds himself in his studdy.
Atticus rubbed his head. Despite the assurance form the Magos Biologis the deep seated pain in his skull had yet to fully fade. The new vat-grown skin and flesh of his face still felt tight and clean. He now looked 10years younger despite the large neat scar running down his face. The Mangos insisted that he could flawlessly repair the damage but Atticus wanted something to show for that harrowing encounter with the Xeno entity. He forced himself to focus his new eyes on the thick piles of parchment on his desk, and rubbed his temples. He doubted his newfound youth would last if he was forced to deal with paperwork like this for long. Bills, notes of credit, requests for payments and shipping inventories he sighed. This distraction had been amassing on this desk with an alarming speed. Atticus much preferred to command and explore then to sit and scribe. "Damm all you to an eternal darkness" He raged at a large document filled with the filled tight with the neat uniform scripting of an autoquill. Its contents consisting of a long winded explanation on why the priesthood of Mars refuse to commence repair works on the mighty starship hull he recently returned to Footfall with. The pigs won’t start work without a down payment. Two million tons of refined Adamantium! Forty billion thrones of liquid currency or equivalent non-perishable tradable goods! It might take 30years or more to amass that volume of wealth. There was the other option. Could he bear to part with one of his ships? The Emperors Hand was his family's ship not to mention the value of its cargo holds meant to his dynasty. But Fell's Folly was his prize every time he stepped aboard he felt like he was treading on Fell's smug face. He doubted that he would be able to afford the refit without acquiescing to the priesthood’s requests.
Atticus turned to one of the other bundles among the despised paperwork a dossier from Luther. He couldn’t help but think that it was the Seneschal’s job to eliminate paperwork, not ply him with more. He vaguely remembered that he promised to help Sholk with that little tiff his house was having with the authorities. Atticus skimmed the pages. Rumours of inquisitorial movements, intercepted astropathic communications good work looks like Luther has located an Inquisitor. Background checks, service history’s, vetting processes, equipment purchases Luther has been outfitting a unit of specialist mercenary’s. Atticus wondered to what end? Striking against a random inquisitor will hardly help Sholk he continued to scan the pages. Cold trade contacts, Xeno artefacts, weapons, armour, trinkets ah very cleaver Luther. A well placed red herring and a murder will have the Holy Ordos chasing the shadows instead of investigating renegade navigators. Atticus Stamped the front of the submission with deep crimson ink APPROVED.
Chewing on a mouthful of exotic fruit Atticus thought to himself. I need to think of a name for this most delectable food. The journey to Havelock’s Haven was uneventful and the colonists were most grateful to be visited by their lord and saviour. The recent attacks had left the colonists in low sprits. The colony’s population now boosted by several thousand voidmen and work on a great civil project begun. When completed the project will provide effective irrigation to the newly cleared farmlands. The dynasty’s newly acquired household troops were unable to locate any signs of insurgence. If it wasn’t for the destroyed agri-trucks and dozens of fresh graves I would have thought that there was nothing wrong. Hopefully the now swelled population and newly formed colony militia will be able to prevent any further attacks.
Ragnar’s report indicated that his journey was anything but uneventful. Warp squalls, asteroid storms, unstable gravity tides all before he began his hunt for the raiders that have been pillaging the trade convoys along the heathen trail. The Emperors Hand once again plied her lethal trade as a Q-ship playing the hapless lamb baying to be slaughtered. Ragnar struck one single devastating blow to the enemy fleet. He led the raiders on a merry stern chase for six days and had the Astropath broadcast unencrypted pleas for help. When the wolf pack had finally had their prey surrounded the lead ship lowered their void shields in preparation to dock. Ragnar demanded that they confirm who their master was before he would open the Hand’s bulkheads. They laughed and stated that the men of Lord-Admiral Bastille the VII fleet didn’t need to him to open his bulkheads. That was all the conformation Ragnar needed. At point blank range the macro cannons discharged a very dangerous action considering that the Hand was also caught in the resulting detonation that crippled the rival ship. Suffering only minor damage Ragnar moved quickly to harass the other ships in the wold pack. Shattering their will and forcing them to flee. Ragnar returned to pummel the crippled destroyer and only stoped bombardment when the debris were scattered across a dozen astronomical units and too small to be targeted by the Hand’s auspex arrays. The message should be clear to anyone thinking of pillaging our trade lines from now on.
Atticus felt his Grynix stir as he skimmed some personal evaluations, he was about to dismiss the report as unimportant as two furry paws stretched up to the desk edge. Atticus could feel his companion’s inquisitive nature and he decided to read the report again. What first steamed like mundane personal evaluations and punishment details, resolved itself into a more worrying pattern. Atticus stroked the soft fur of the Grynix’s head to entice a bass-full vibration, he always thought better in the pleasant company of the purring feline. An increase in insubordination, dereliction of duty, malingering and cases of theft from one's master would normally indicate a drop in moral. However all of these incidents were confined to one section of the ship, the upper crew quarters and all the reports were from NCOs reprimanding the ship security detail. The incidents were not confined to one squad and but they didn’t seem to wide spread. Furthermore all the reported crewmen had exemplary records up until this point, they were so well trusted that they had all been handpicked by Ragnar and vetted by Luther to act as honour guard in the trophy room. Atticus skimmed the details of each incident caught starring at the floor, found wandering the passages, unwilling under pain of flogging to return to his post, failed to report for duty, found tampering with status controls, found in possession of precious artefact. He reread the last incident He didn’t know anything had been taken. A junior Boatswain had caught a guard in possession of a small metallic sculpture of a Xeno worm. The guard had claimed to be carrying it back to the status locked display case after it had escaped. Atticus rechecked the other reports, not only were these guard assigned to the trophy room they had all served on the detail tasked with observation of the Halo artefact. The guards all clamed some variation of the same story. The worm was creepy, appeared to have moved when not observed, the status field sometimes seemed to flicker, strange sounds could be heard in the walls, the feeling of something crawling on their skin. The officers who reported the incidents never found any corroborating evidence and assumed the guard were lying to save their skin from the lash. What the hell was this thing? If the guard stories were true, it had apparently been affecting the minds of those tasked with guarding it and somehow managed to escape at least twice from a tripled locked status case. It seems impossible every tech-priest that had examined the thing had provided the same conclusions. They would always announce in their flat monotone emotionless voices. “an inert sculpture of Xeno craftsmanship constructed out of an unidentifiable metallic substance. Likely warp-sensitive or physichoactive. Age indeterminate but estimated at six million years’’ The only thing the consulting Xenoaerologist had to say on the worm was “You think man is the only race to dabble in the darkness of the warp? No my friend, there are creatures far older and evil than us out there among the cold stars—aliens whose worship of the warp makes humanity seem as naughty children screaming at the sky. Sell that bloody thing to the right collector then retire fat and happy. Just ensure that no agents of the throne find out that you sold it”
Sunday, 22 September 2013
|more Streetscape props|
|Classic corner Saloon|
|It was tempting to build a whole |
town of 3D renders
|Standard Old West shops|
|Old school open air train platform and |
with attached warehouse.
|Some tall skinny shops just because|
Thursday, 12 September 2013
- 40K Radio is the typical amateur internet radio show, hosted by a bunch of friends that all love the 40k universe. The show's content is full of the hosts talking over each other, smack talk, toilet humor & other frivolity. This is a bunch of guys having fun talking about a game they all have a lot of passion for. The last two episodes has mainly been the hosts going over the latest GW Codex: Space Marines. They managed to secure an early copy of. Apparently some one in the know is a fan of the show. There are many other more serious gaming news aggregate sites, blogs and podcasts that this could have been leaked too but they chose the fun guys of the podcast world.
- The 11th company is another podcast dedicated to 40K. While they still obviously still enjoy the extended universe, the show concentrates on the meta of playing the game. In-depth reviews of the codexs, list building and tactical advice. The show couldn't be more different from 40K Radio. It is still incredibly fascinating (for a nerd) hearing about the strategies that about that go into the playing the game competitively. The last few episodes has there has been new segment titled Sim Hammer. There has always been a math component to any 40k discussion, however Sim Hammer takes it to a whole new level. Instead of just calculating the to hit or to wound chance of a units attack. Sim Hammer has be working to produce formulas that provide an effective frame work as a metric to compare different 40k units. Things like Damage output per point vs different targets and resilience per point.
- The Dungeons & Dragons podcast has been interesting to listen to there has been some stuff about DnD Next and some celebrity interviews that was ok. Some interviews with Chris Perkins where he was giving DM tips, that was enthralling. But the best stuff has been the recordings of Acquisitions Incorporated adventures. The Penny Arcade guys are joined by a new intern after there last one was unavailable. Having two professional word smiths as players and Chris Perkins as your DM certainly results in an eventful role-paying experience. They finished off their adventure at PAX prime.
- The D6 Generation is a class act when it comes to podcasting their sound quality is usually excellent the segments follow a structured formula and are well edited. The host are well spoken and speak intelligently about all sorts of gaming subjects. They have a revolving third host chair and have managed to seat and interview some serious talent. I am surprised that they can frequently get people like Geoff Engelstein, Ted Terranova, Jason Marker, Ross Watson and one of the craziest things is they had David Weber in the Third chair and beside speaking about playing GURPS with George R.R. Martin, Roger Zelazny, Walter John Williams, Jane Lindskold, some guy called Chip while the GM was Melinda Snodgrass's husband. He also talked about his movie deal with Evergreen Films produce a film about Honor Harrington. How the hell do these amateurs land these kind of interviews? The image of all the authors playing an RPG reminded me of this scene from the TV show Castle where Nathan Fillion plays poker with a bunch of famous authors.
Tuesday, 20 August 2013
All of these designs are protected by copyright.
Friday, 16 August 2013
|Eldar physic node|
floating in space
I have something special planed for advancing the story this ark will be of my own creation and I plan some more 3D terrain for the more important combat encounters.
|My party was smart enough to|
avoid combat but they were still
nearly court in a demolition blast
Besides Rouge trader I also ran a one-two shot of Deathwatch. I enjoyed running the session but I think I got the short end of the fun stick. The party of three Space Marines managed to live up to the GW fluff. They prevented a planetary uprising from taking hold in the capital of an Agri-world. In the process they managed to save the life of the planetary governor and personally kill hundreds of rebels as well as a dozen Genestealers and there Brood Lord .
Pax-Aus came and went unfortunately I was unable to attend. Fortunately one of my gaming mates did and managed to pick up some bits and bobs for me! Starwars X-wing is a very neat game. Simple to pick up and plays fast and fun. I have only played a few games and so far loved every one. My 6yo son also loves it and he easily grasps the beginners rules. Under the Starwars skin it is a great system. I imagine it would easily be expanded upon into a ground combat or fleet engagement format. Truthfully the game would sell well just because of the excellent pre-painted miniatures even if it had a mediocre rules system. With ships like the iconic Millenium Falcon and Slave-I along side the classic X-wing and TIE-fighters Fantasy Flight surely has created a licence to print money.
|TIE Advanced. Nice detail and prepainted|
|You can nearly see Darth Vader.|
|Negative Die pool|
One other thing that came back from Melbourne for me was the StarWas Edge of the Empire core rule book and GM kit. Another bloke also got the beginners box set. We had the game of the one shot adventure that came packaged with the beginners kit. I don't know if I could find the words to describe how much fun I had but Penny Arcade did a comic that captures the gist of my feelings. The adventure is super simple we just jumped right in. It came with some very nice maps a set of the custom dice needed for play.
|Positive Die pool|
|Force Die and force tokens.|
Perhaps the game is horribly flawed and it's just the StarWars nostalgia and the fact I got to just play a game instead of running an entire universe that has tinted my perception. Hopefully one of the other players steps up to GM a few games before my veneer of smoke an mirrors is shattered. If there is as much fan service in the next adventure as there was in the first then I good time is bound to be had.